![]() What we've learned from the NSW Youth Gambling Study 2020 The cost can add up if you buy loot boxes using real money. What's in a box is chance-based, so it's a lot like gambling. These goods can be obtained through chance, and could even be traded online for real money.Ī loot box is a reward you can win or buy during a game. Virtual goods like weapons or character upgrades.Sometimes players spend more to unlock special features or collect more points These look and work like games in a casino but, instead of playing for money, you win points or in-game currency like coins or jewels. What simulated gambling in video games looks like Many studies conducted here and around the world have focused on this potential danger. Often, these games target young people, but the risks of progressing from online gaming to online gambling can apply to anybody. ![]() Video games with elements of gambling are very common, and our NSW Youth Gambling Study 2020 tells us that around 40% of young people play video games that have gambling components. There can be a progression from video games to online gaming for money and to gambling. Video games may seem fun and harmless, but Australian and international studies have shown that there's a link between online gaming and gambling.
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